Scroll-To is wack. You should've implemented it to slowly ease or relative to Y position of head or something.
But hey at least you managed to submit something. Me on the other hand failed Ludumdare for the 2nd time in a row
Scroll-To is wack. You should've implemented it to slowly ease or relative to Y position of head or something.
But hey at least you managed to submit something. Me on the other hand failed Ludumdare for the 2nd time in a row
This game has the exact same mechanics (hopefully NOT a ripoff) of "Detiled"
by StuffedWombat: https://www.newgrounds.com/portal/view/722470
It's "Detiled" with more mechanics but unfortunately a slippier non-precise jump.
Nice music.
*strips down to underpants and starts dancing
Everything is good except for the fact that 'Up' is jump
super fast paced and jump button is UP.
Had to use 2 keyboards to make it playable. Even then the goal is not clear. I go to 1 exit and end up somewhere. Next time I go through the same exit I'm at a different layout.
You are a fucking genius
Good concept. Animation could use a few more frames in between but I can imagine a hundred levels of these easily getting millions of downloads on mobile
Assets are nice (one of the sprites looks like Professor Snape so that's an added bonus) but the gameplay I find odd. There are a couple of z-axis mistakes here and there which can be easily fixed by having critters have lower z-axis while they are higher on the y. I'm overlooking that.
There is one thing I'm not willing to overlook though. The gameplay forces a Shop-Hide-Shop mechanic which is cool enough since you even provided hiding spots (dressing rooms) for the character to recuperate and get that meter down; however I'm assuming you're comparing sprite proximity when determining if the panic meter increases right? This now causes a gameplay problem where, even if the view of critters to dressing rooms are obscured, you're still taking damage. I think switching to a line-of-sight behavior for all critters fixes this but considering the amount of critters currently on screen, I would propose to turn on that behavior only when critters are visible in the screen.
Also I don't know if I've checked an item off the box; I'm interacting with all the random coins hoping to get those items.
Beautiful! This is the exact art style I'm learning to draw for my games!
Age 34, Male
Quezon City, Philippines
Joined on 6/16/16