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MPPlantOfficial

17 Game Reviews

5 w/ Responses

1 reviews is hidden due to your filters.

Scroll-To is wack. You should've implemented it to slowly ease or relative to Y position of head or something.

But hey at least you managed to submit something. Me on the other hand failed Ludumdare for the 2nd time in a row

This game has the exact same mechanics (hopefully NOT a ripoff) of "Detiled"
by StuffedWombat: https://www.newgrounds.com/portal/view/722470

It's "Detiled" with more mechanics but unfortunately a slippier non-precise jump.

Nice music.

*strips down to underpants and starts dancing

Was going to give it 2 stars because the whole having to switch over from keyboard to mouse when switching levels was annoying but then I saw the guy beating his meat in the corner in level 3. 4 stars...

Everything is good except for the fact that 'Up' is jump

super fast paced and jump button is UP.
Had to use 2 keyboards to make it playable. Even then the goal is not clear. I go to 1 exit and end up somewhere. Next time I go through the same exit I'm at a different layout.

You are a fucking genius

Good concept. Animation could use a few more frames in between but I can imagine a hundred levels of these easily getting millions of downloads on mobile

Assets are nice (one of the sprites looks like Professor Snape so that's an added bonus) but the gameplay I find odd. There are a couple of z-axis mistakes here and there which can be easily fixed by having critters have lower z-axis while they are higher on the y. I'm overlooking that.

There is one thing I'm not willing to overlook though. The gameplay forces a Shop-Hide-Shop mechanic which is cool enough since you even provided hiding spots (dressing rooms) for the character to recuperate and get that meter down; however I'm assuming you're comparing sprite proximity when determining if the panic meter increases right? This now causes a gameplay problem where, even if the view of critters to dressing rooms are obscured, you're still taking damage. I think switching to a line-of-sight behavior for all critters fixes this but considering the amount of critters currently on screen, I would propose to turn on that behavior only when critters are visible in the screen.

Also I don't know if I've checked an item off the box; I'm interacting with all the random coins hoping to get those items.

Beautiful! This is the exact art style I'm learning to draw for my games!

Lemuel @MPPlantOfficial

Age 33, Male

Quezon City, Philippines

Joined on 6/16/16

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